3D Graphics Performance of Samsung Galaxy S9+ (Mali-G72, SM-G965)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 886 Frames
      (15.0 Fps)
    • 1747 Frames
      (29.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1652 Frames
      (26.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1520 Frames
      (24.5 Fps)
    • 2942 Frames
      (47.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2853 Frames
      (46.0 Fps)
    • 4894 Frames
      (78.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3350 Frames
      (59.8 Fps)
    • 8247 Frames
      (147.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1778 Frames
      (59.3 Fps)
    • 5248 Frames
      (87.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1696 Frames
      (56.5 Fps)
    • 6437 Frames
      (107.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 923 Frames
      (30.8 Fps)
    • 1972 Frames
      (32.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7557 MTexels/s
    • 7450 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 187 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 895 Frames
      (14.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 241 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2872 Frames
      (51.3 Fps)