3D Graphics Performance of Samsung Galaxy S9+ (Mali-G72, SM-G965)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 274 Frames
      (4.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1009 Frames
      (15.7 Fps)
    • 1849 Frames
      (28.8 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 590 Frames
      (9.2 Fps)
    • 642 Frames
      (10.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 818 Frames
      (13.8 Fps)
    • 1534 Frames
      (26.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1361 Frames
      (22.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1227 Frames
      (19.8 Fps)
    • 2383 Frames
      (38.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2267 Frames
      (36.6 Fps)
    • 3745 Frames
      (60.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3043 Frames
      (54.4 Fps)
    • 6003 Frames
      (107.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1576 Frames
      (52.5 Fps)
    • 4583 Frames
      (76.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1569 Frames
      (52.3 Fps)
    • 5868 Frames
      (97.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 849 Frames
      (28.3 Fps)
    • 1666 Frames
      (27.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7314 MTexels/s
    • 7255 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 148 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 873 Frames
      (14.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 172 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2788 Frames
      (49.8 Fps)