3D Graphics Performance of Apple iPhone X

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 3875 Frames
      (62.5 Fps)
    • 5820 Frames
      (93.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3785 Frames
      (67.6 Fps)
    • 10426 Frames
      (186.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1950 Frames
      (65.0 Fps)
    • 8299 Frames
      (138.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 2624 Frames
      (87.5 Fps)
    • 8755 Frames
      (145.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 20363 MTexels/s
    • 18763 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2585 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3691 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 372 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3358 Frames
      (60.0 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A10 GPU

Results from other configurations are available.