3D Graphics Performance of Apple iPhone X

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 3295 Frames
      (53.2 Fps)
    • 3957 Frames
      (63.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3294 Frames
      (58.8 Fps)
    • 7547 Frames
      (134.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1736 Frames
      (57.9 Fps)
    • 6472 Frames
      (107.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1774 Frames
      (59.2 Fps)
    • 6812 Frames
      (113.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 12350 MTexels/s
    • 11298 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2584 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3689 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 259 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3258 Frames
      (58.2 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A10 GPU

Results from other configurations are available.