3D Graphics Performance of Apple iPhone X

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 3340 Frames
      (53.9 Fps)
    • 3909 Frames
      (63.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3328 Frames
      (59.4 Fps)
    • 7363 Frames
      (131.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1793 Frames
      (59.8 Fps)
    • 7033 Frames
      (117.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1794 Frames
      (59.8 Fps)
    • 7128 Frames
      (118.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 12290 MTexels/s
    • 11049 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2584 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3689 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 264 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3356 Frames
      (59.9 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A10 GPU

Results from other configurations are available.