3D Graphics Performance of Samsung Galaxy J5 2017 (SM-J530)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 250 Frames
      (4.2 Fps)
    • 118 Frames
      (2.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 106 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 460 Frames
      (7.4 Fps)
    • 201 Frames
      (3.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 656 Frames
      (10.6 Fps)
    • 338 Frames
      (5.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1104 Frames
      (19.7 Fps)
    • 679 Frames
      (12.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 427 Frames
      (14.2 Fps)
    • 1013 Frames
      (16.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 348 Frames
      (11.6 Fps)
    • 313 Frames
      (5.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 209 Frames
      (7.0 Fps)
    • 427 Frames
      (7.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 577 MTexels/s
    • 706 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3307 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 490 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 458 Frames
      (7.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 556 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1095 Frames
      (19.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830

Results from other configurations are available.