3D Graphics Performance of Samsung Galaxy J5 2017 (SM-J530)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 221 Frames
      (3.8 Fps)
    • 109 Frames
      (1.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 102 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 445 Frames
      (7.2 Fps)
    • 194 Frames
      (3.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 608 Frames
      (9.8 Fps)
    • 311 Frames
      (5.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1056 Frames
      (18.9 Fps)
    • 652 Frames
      (11.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 395 Frames
      (13.2 Fps)
    • 496 Frames
      (8.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 264 Frames
      (8.8 Fps)
    • 239 Frames
      (4.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 132 Frames
      (4.4 Fps)
    • 267 Frames
      (4.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 562 MTexels/s
    • 686 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3289 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 474 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 426 Frames
      (6.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 471 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 995 Frames
      (17.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830

Results from other configurations are available.