3D Graphics Performance of Samsung Galaxy J7 2017 (SM-J720x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 49 Frames
      (0.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 692 Frames
      (10.8 Fps)
    • 325 Frames
      (5.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 410 Frames
      (6.4 Fps)
    • 115 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 701 Frames
      (11.9 Fps)
    • 310 Frames
      (5.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 270 Frames
      (4.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1170 Frames
      (18.9 Fps)
    • 508 Frames
      (8.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1681 Frames
      (27.1 Fps)
    • 819 Frames
      (13.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2509 Frames
      (44.8 Fps)
    • 1517 Frames
      (27.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1078 Frames
      (36.0 Fps)
    • 1292 Frames
      (21.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1213 Frames
      (40.5 Fps)
    • 1080 Frames
      (18.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 525 Frames
      (17.5 Fps)
    • 1097 Frames
      (18.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1052 MTexels/s
    • 1258 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.