3D Graphics Performance of Samsung Galaxy J7 2017 (SM-J720x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 49 Frames
      (0.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 690 Frames
      (10.7 Fps)
    • 318 Frames
      (5.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 407 Frames
      (6.3 Fps)
    • 114 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 642 Frames
      (10.9 Fps)
    • 287 Frames
      (4.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 261 Frames
      (4.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1125 Frames
      (18.2 Fps)
    • 491 Frames
      (7.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1583 Frames
      (25.5 Fps)
    • 777 Frames
      (12.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2287 Frames
      (40.8 Fps)
    • 1419 Frames
      (25.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1061 Frames
      (35.4 Fps)
    • 1258 Frames
      (21.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1213 Frames
      (40.4 Fps)
    • 1058 Frames
      (17.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 511 Frames
      (17.0 Fps)
    • 1085 Frames
      (18.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1051 MTexels/s
    • 1257 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.