3D Graphics Performance of Samsung Galaxy J7 2017 (SM-J720x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 49 Frames
      (0.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 690 Frames
      (10.7 Fps)
    • 320 Frames
      (5.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 407 Frames
      (6.3 Fps)
    • 113 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 653 Frames
      (11.1 Fps)
    • 286 Frames
      (4.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 255 Frames
      (4.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1094 Frames
      (17.7 Fps)
    • 476 Frames
      (7.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1538 Frames
      (24.8 Fps)
    • 748 Frames
      (12.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2142 Frames
      (38.3 Fps)
    • 1378 Frames
      (24.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1040 Frames
      (34.7 Fps)
    • 1246 Frames
      (20.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1212 Frames
      (40.4 Fps)
    • 1070 Frames
      (17.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 506 Frames
      (16.9 Fps)
    • 1068 Frames
      (17.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1025 MTexels/s
    • 1257 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3272 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.