3D Graphics Performance of Samsung Galaxy J7 2017 (SM-J720x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 49 Frames
      (0.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 690 Frames
      (10.7 Fps)
    • 320 Frames
      (5.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 407 Frames
      (6.3 Fps)
    • 114 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 601 Frames
      (10.2 Fps)
    • 274 Frames
      (4.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 245 Frames
      (4.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1074 Frames
      (17.3 Fps)
    • 457 Frames
      (7.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1510 Frames
      (24.4 Fps)
    • 748 Frames
      (12.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2040 Frames
      (36.4 Fps)
    • 1378 Frames
      (24.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 750 Frames
      (25.0 Fps)
    • 824 Frames
      (13.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1061 Frames
      (35.4 Fps)
    • 914 Frames
      (15.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 430 Frames
      (14.4 Fps)
    • 909 Frames
      (15.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 785 MTexels/s
    • 785 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.