3D Graphics Performance of Huawei Mate 10 Pro (BLA-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 113 Frames
      (1.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 761 Frames
      (11.8 Fps)
    • 804 Frames
      (12.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 471 Frames
      (7.3 Fps)
    • 264 Frames
      (4.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1171 Frames
      (19.8 Fps)
    • 1253 Frames
      (21.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1264 Frames
      (20.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1738 Frames
      (28.0 Fps)
    • 1945 Frames
      (31.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2370 Frames
      (38.2 Fps)
    • 2713 Frames
      (43.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3319 Frames
      (59.3 Fps)
    • 4552 Frames
      (81.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1544 Frames
      (51.5 Fps)
    • 4779 Frames
      (79.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1782 Frames
      (59.4 Fps)
    • 5478 Frames
      (91.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 547 Frames
      (18.3 Fps)
    • 1108 Frames
      (18.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6774 MTexels/s
    • 6716 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 165 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1283 Frames
      (20.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 191 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3322 Frames
      (59.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G72

Results from other configurations are available.