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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Huawei Mate 10 Pro (BLA-xxx)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
113 Frames
(1.8 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
761 Frames
(11.8 Fps)
804 Frames
(12.5 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
471 Frames
(7.3 Fps)
264 Frames
(4.1 Fps)
Car Chase
OpenGL ES 3.1 + AEP
1171 Frames
(19.8 Fps)
1253 Frames
(21.2 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1264 Frames
(20.4 Fps)
Manhattan 3.1
OpenGL ES 3.1
1738 Frames
(28.0 Fps)
1945 Frames
(31.4 Fps)
Manhattan
OpenGL ES 3.0
2370 Frames
(38.2 Fps)
2713 Frames
(43.8 Fps)
T-Rex
OpenGL ES 2.0
3319 Frames
(59.3 Fps)
4552 Frames
(81.3 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1544 Frames
(51.5 Fps)
4779 Frames
(79.7 Fps)
ALU 2
OpenGL ES 3.0
1782 Frames
(59.4 Fps)
5478 Frames
(91.3 Fps)
Driver Overhead 2
OpenGL ES 3.0
547 Frames
(18.3 Fps)
1108 Frames
(18.5 Fps)
Texturing
OpenGL ES 3.0
6774 MTexels/s
6716 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3270 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3627 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
165 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
1283 Frames
(20.7 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
191 min
Long term performance - T-Rex
OpenGL ES 2.0
3322 Frames
(59.3 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G72
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G72
Huawei Mate 10 Pro (BLA-xxx)
Android
Vulkan
ARM Mali-G72
Huawei Mate 10 Pro (BLA-xxx)
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