3D Graphics Performance of Huawei Mate 10 Pro (BLA-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 127 Frames
      (2.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 732 Frames
      (11.4 Fps)
    • 755 Frames
      (11.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 475 Frames
      (7.4 Fps)
    • 265 Frames
      (4.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 981 Frames
      (16.6 Fps)
    • 1084 Frames
      (18.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1080 Frames
      (17.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1674 Frames
      (27.0 Fps)
    • 1842 Frames
      (29.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2400 Frames
      (38.7 Fps)
    • 2787 Frames
      (45.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3041 Frames
      (54.3 Fps)
    • 4755 Frames
      (84.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1510 Frames
      (50.3 Fps)
    • 4181 Frames
      (69.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1603 Frames
      (53.5 Fps)
    • 4678 Frames
      (78.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 761 Frames
      (25.4 Fps)
    • 1226 Frames
      (20.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5583 MTexels/s
    • 5687 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 170 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1286 Frames
      (20.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 190 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3173 Frames
      (56.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G72

Results from other configurations are available.