3D Graphics Performance of Samsung Galaxy S7 (Mali-T880, SM-G930x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 595 Frames
      (10.1 Fps)
    • 974 Frames
      (16.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 961 Frames
      (15.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 954 Frames
      (15.4 Fps)
    • 1838 Frames
      (29.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1765 Frames
      (28.5 Fps)
    • 2801 Frames
      (45.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3324 Frames
      (59.4 Fps)
    • 5100 Frames
      (91.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 956 Frames
      (31.9 Fps)
    • 2728 Frames
      (45.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 790 Frames
      (26.3 Fps)
    • 2982 Frames
      (49.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 529 Frames
      (17.6 Fps)
    • 1111 Frames
      (18.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6138 MTexels/s
    • 6382 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 275 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 572 Frames
      (9.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 414 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3320 Frames
      (59.3 Fps)