3D Graphics Performance of Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 230 Frames
      (3.9 Fps)
    • 460 Frames
      (7.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 396 Frames
      (6.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 396 Frames
      (6.4 Fps)
    • 714 Frames
      (11.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 644 Frames
      (10.4 Fps)
    • 1070 Frames
      (17.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1598 Frames
      (28.5 Fps)
    • 2327 Frames
      (41.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 490 Frames
      (16.4 Fps)
    • 5860 Frames
      (97.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 232 Frames
      (7.8 Fps)
    • 822 Frames
      (13.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 410 Frames
      (13.7 Fps)
    • 815 Frames
      (13.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2983 MTexels/s
    • 2925 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3291 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 368 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 244 Frames
      (3.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 384 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1423 Frames
      (25.4 Fps)