3D Graphics Performance of Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 170 Frames
      (2.9 Fps)
    • 343 Frames
      (5.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 286 Frames
      (4.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 266 Frames
      (4.3 Fps)
    • 473 Frames
      (7.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 451 Frames
      (7.3 Fps)
    • 651 Frames
      (10.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1081 Frames
      (19.3 Fps)
    • 1490 Frames
      (26.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 389 Frames
      (13.0 Fps)
    • 1692 Frames
      (28.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 183 Frames
      (6.1 Fps)
    • 658 Frames
      (11.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 172 Frames
      (5.7 Fps)
    • 348 Frames
      (5.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2251 MTexels/s
    • 2170 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3286 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 162 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 169 Frames
      (2.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 182 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 676 Frames
      (12.1 Fps)