3D Graphics Performance of Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 187 Frames
      (3.2 Fps)
    • 387 Frames
      (6.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 345 Frames
      (5.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 261 Frames
      (4.2 Fps)
    • 461 Frames
      (7.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 488 Frames
      (7.9 Fps)
    • 632 Frames
      (10.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1056 Frames
      (18.9 Fps)
    • 1503 Frames
      (26.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 428 Frames
      (14.3 Fps)
    • 1839 Frames
      (30.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 199 Frames
      (6.7 Fps)
    • 706 Frames
      (11.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 166 Frames
      (5.5 Fps)
    • 335 Frames
      (5.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2534 MTexels/s
    • 2505 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3291 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 166 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 156 Frames
      (2.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 180 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 652 Frames
      (11.6 Fps)