3D Graphics Performance of Vivo X7

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 46 Frames
      (0.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 418 Frames
      (6.5 Fps)
    • 353 Frames
      (5.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 113 Frames
      (1.8 Fps)
    • 115 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 326 Frames
      (5.5 Fps)
    • 323 Frames
      (5.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 291 Frames
      (4.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 595 Frames
      (9.6 Fps)
    • 586 Frames
      (9.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 916 Frames
      (14.8 Fps)
    • 904 Frames
      (14.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1855 Frames
      (33.1 Fps)
    • 1862 Frames
      (33.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 370 Frames
      (12.4 Fps)
    • 731 Frames
      (12.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 591 Frames
      (19.7 Fps)
    • 1169 Frames
      (19.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 153 Frames
      (5.1 Fps)
    • 351 Frames
      (5.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3622 MTexels/s
    • 3544 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 510

Results from other configurations are available.