3D Graphics Performance of Vivo X7

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 46 Frames
      (0.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 418 Frames
      (6.5 Fps)
    • 353 Frames
      (5.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 113 Frames
      (1.8 Fps)
    • 115 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 309 Frames
      (5.2 Fps)
    • 280 Frames
      (4.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 291 Frames
      (4.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 548 Frames
      (8.8 Fps)
    • 561 Frames
      (9.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 898 Frames
      (14.5 Fps)
    • 841 Frames
      (13.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1702 Frames
      (30.4 Fps)
    • 1679 Frames
      (30.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 280 Frames
      (9.4 Fps)
    • 661 Frames
      (11.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 508 Frames
      (17.0 Fps)
    • 945 Frames
      (15.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 268 Frames
      (9.0 Fps)
    • 496 Frames
      (8.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3526 MTexels/s
    • 3260 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2428 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3633 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (2.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 510

Results from other configurations are available.