3D Graphics Performance of Vivo X7

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 46 Frames
      (0.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 418 Frames
      (6.5 Fps)
    • 353 Frames
      (5.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 227 Frames
      (3.5 Fps)
    • 115 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 361 Frames
      (6.1 Fps)
    • 363 Frames
      (6.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 297 Frames
      (4.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 636 Frames
      (10.3 Fps)
    • 636 Frames
      (10.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 981 Frames
      (15.8 Fps)
    • 978 Frames
      (15.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1998 Frames
      (35.7 Fps)
    • 1973 Frames
      (35.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 508 Frames
      (17.0 Fps)
    • 1006 Frames
      (16.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 599 Frames
      (20.0 Fps)
    • 1191 Frames
      (19.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 507 Frames
      (16.9 Fps)
    • 1060 Frames
      (17.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3711 MTexels/s
    • 3628 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 224 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 543 Frames
      (8.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 510

Results from other configurations are available.