3D Graphics Performance of Sharp FS8010

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 329 Frames
      (5.6 Fps)
    • 315 Frames
      (5.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 258 Frames
      (4.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 624 Frames
      (10.1 Fps)
    • 599 Frames
      (9.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 901 Frames
      (14.5 Fps)
    • 860 Frames
      (13.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1466 Frames
      (26.2 Fps)
    • 1648 Frames
      (29.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 361 Frames
      (12.0 Fps)
    • 563 Frames
      (9.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 717 Frames
      (23.9 Fps)
    • 1253 Frames
      (20.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 443 Frames
      (14.8 Fps)
    • 846 Frames
      (14.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2229 MTexels/s
    • 2155 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 508

Results from other configurations are available.