3D Graphics Performance of Sharp FS8010

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 336 Frames
      (5.7 Fps)
    • 328 Frames
      (5.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 331 Frames
      (5.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 640 Frames
      (10.3 Fps)
    • 610 Frames
      (9.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 917 Frames
      (14.8 Fps)
    • 873 Frames
      (14.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1704 Frames
      (30.4 Fps)
    • 1676 Frames
      (29.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 445 Frames
      (14.8 Fps)
    • 855 Frames
      (14.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 722 Frames
      (24.1 Fps)
    • 1349 Frames
      (22.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 447 Frames
      (14.9 Fps)
    • 1002 Frames
      (16.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2263 MTexels/s
    • 2270 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 508

Results from other configurations are available.