3D Graphics Performance of Samsung SM-G615F

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 42 Frames
      (0.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 269 Frames
      (4.2 Fps)
    • 272 Frames
      (4.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 165 Frames
      (2.6 Fps)
    • 96 Frames
      (1.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 260 Frames
      (4.4 Fps)
    • 257 Frames
      (4.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 230 Frames
      (3.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 437 Frames
      (7.1 Fps)
    • 440 Frames
      (7.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 671 Frames
      (10.8 Fps)
    • 678 Frames
      (10.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1271 Frames
      (22.7 Fps)
    • 1436 Frames
      (25.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 546 Frames
      (18.2 Fps)
    • 1071 Frames
      (17.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 345 Frames
      (11.5 Fps)
    • 688 Frames
      (11.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 258 Frames
      (8.6 Fps)
    • 538 Frames
      (9.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1372 MTexels/s
    • 1387 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3309 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880 MP2 (dual core)

Results from other configurations are available.