3D Graphics Performance of Samsung SM-G615F

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 41 Frames
      (0.6 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 268 Frames
      (4.2 Fps)
    • 271 Frames
      (4.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 164 Frames
      (2.6 Fps)
    • 96 Frames
      (1.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 237 Frames
      (4.0 Fps)
    • 239 Frames
      (4.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 223 Frames
      (3.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 418 Frames
      (6.8 Fps)
    • 422 Frames
      (6.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 644 Frames
      (10.4 Fps)
    • 650 Frames
      (10.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1225 Frames
      (21.9 Fps)
    • 1310 Frames
      (23.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 497 Frames
      (16.6 Fps)
    • 993 Frames
      (16.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 338 Frames
      (11.3 Fps)
    • 686 Frames
      (11.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 153 Frames
      (5.1 Fps)
    • 329 Frames
      (5.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1337 MTexels/s
    • 1370 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3309 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880 MP2 (dual core)

Results from other configurations are available.