3D Graphics Performance of Samsung Galaxy S8+ (Mali-G71, SM-G955x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 640 Frames
      (10.8 Fps)
    • 1296 Frames
      (21.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1273 Frames
      (20.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1081 Frames
      (17.4 Fps)
    • 2167 Frames
      (35.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1907 Frames
      (30.8 Fps)
    • 3089 Frames
      (49.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3005 Frames
      (53.7 Fps)
    • 5445 Frames
      (97.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 991 Frames
      (33.0 Fps)
    • 2885 Frames
      (48.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1597 Frames
      (53.2 Fps)
    • 6249 Frames
      (104.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 336 Frames
      (11.2 Fps)
    • 669 Frames
      (11.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7456 MTexels/s
    • 7575 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 174 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 829 Frames
      (13.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 235 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2227 Frames
      (39.8 Fps)