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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8+ (Mali-G71, SM-G955x)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
278 Frames
(4.3 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
820 Frames
(12.8 Fps)
1815 Frames
(28.2 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
590 Frames
(9.2 Fps)
600 Frames
(9.3 Fps)
Car Chase
OpenGL ES 3.1 + AEP
759 Frames
(12.9 Fps)
1560 Frames
(26.4 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1646 Frames
(26.6 Fps)
Manhattan 3.1
OpenGL ES 3.1
1343 Frames
(21.7 Fps)
3020 Frames
(48.7 Fps)
Manhattan
OpenGL ES 3.0
2401 Frames
(38.7 Fps)
4296 Frames
(69.3 Fps)
T-Rex
OpenGL ES 2.0
3338 Frames
(59.6 Fps)
7012 Frames
(125.2 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1145 Frames
(38.2 Fps)
3333 Frames
(55.6 Fps)
ALU 2
OpenGL ES 3.0
1663 Frames
(55.5 Fps)
6658 Frames
(111.0 Fps)
Driver Overhead 2
OpenGL ES 3.0
568 Frames
(18.9 Fps)
1187 Frames
(19.8 Fps)
Texturing
OpenGL ES 3.0
7978 MTexels/s
8089 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3271 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3636 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
235 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
854 Frames
(13.8 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
303 min
Long term performance - T-Rex
OpenGL ES 2.0
2323 Frames
(41.5 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G71
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G71
Samsung Galaxy S8+ (Mali-G71, SM-G955x)
Android
Vulkan
ARM Mali-G71
Samsung Galaxy S8+ (Mali-G71, SM-G955x)
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