3D Graphics Performance of Samsung Galaxy S8+ (Mali-G71, SM-G955x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 278 Frames
      (4.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 820 Frames
      (12.8 Fps)
    • 1815 Frames
      (28.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 590 Frames
      (9.2 Fps)
    • 600 Frames
      (9.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 759 Frames
      (12.9 Fps)
    • 1560 Frames
      (26.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1646 Frames
      (26.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1343 Frames
      (21.7 Fps)
    • 3020 Frames
      (48.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2401 Frames
      (38.7 Fps)
    • 4296 Frames
      (69.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3338 Frames
      (59.6 Fps)
    • 7012 Frames
      (125.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1145 Frames
      (38.2 Fps)
    • 3333 Frames
      (55.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1663 Frames
      (55.5 Fps)
    • 6658 Frames
      (111.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 568 Frames
      (18.9 Fps)
    • 1187 Frames
      (19.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7978 MTexels/s
    • 8089 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3273 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 235 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 854 Frames
      (13.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 303 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2323 Frames
      (41.5 Fps)