3D Graphics Performance of Samsung Galaxy C7 (SM-C7000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 188 Frames
      (3.2 Fps)
    • 186 Frames
      (3.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 162 Frames
      (2.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 362 Frames
      (5.8 Fps)
    • 374 Frames
      (6.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 586 Frames
      (9.5 Fps)
    • 598 Frames
      (9.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1201 Frames
      (21.4 Fps)
    • 1234 Frames
      (22.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 173 Frames
      (5.8 Fps)
    • 407 Frames
      (6.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 276 Frames
      (9.2 Fps)
    • 547 Frames
      (9.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 339 Frames
      (11.3 Fps)
    • 704 Frames
      (11.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1642 MTexels/s
    • 1538 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2454 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3474 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 378 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 847 Frames
      (15.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.