3D Graphics Performance of Samsung Galaxy C7 (SM-C7000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 211 Frames
      (3.6 Fps)
    • 207 Frames
      (3.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 192 Frames
      (3.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 392 Frames
      (6.3 Fps)
    • 397 Frames
      (6.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 605 Frames
      (9.8 Fps)
    • 616 Frames
      (9.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1242 Frames
      (22.2 Fps)
    • 1290 Frames
      (23.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 300 Frames
      (10.0 Fps)
    • 592 Frames
      (9.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 329 Frames
      (11.0 Fps)
    • 658 Frames
      (11.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 428 Frames
      (14.3 Fps)
    • 915 Frames
      (15.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1957 MTexels/s
    • 1966 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 636 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1220 Frames
      (21.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.