3D Graphics Performance of Samsung Galaxy C5 (SM-C5000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 154 Frames
      (2.6 Fps)
    • 154 Frames
      (2.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 140 Frames
      (2.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 261 Frames
      (4.2 Fps)
    • 263 Frames
      (4.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 399 Frames
      (6.5 Fps)
    • 405 Frames
      (6.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 913 Frames
      (16.3 Fps)
    • 924 Frames
      (16.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 248 Frames
      (8.3 Fps)
    • 490 Frames
      (8.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 271 Frames
      (9.0 Fps)
    • 542 Frames
      (9.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 303 Frames
      (10.1 Fps)
    • 640 Frames
      (10.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1496 MTexels/s
    • 1495 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405