3D Graphics Performance of Samsung Galaxy C5 (SM-C5000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
      (0.6 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 131 Frames
      (2.2 Fps)
    • 147 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 128 Frames
      (2.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 256 Frames
      (4.1 Fps)
    • 252 Frames
      (4.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 374 Frames
      (6.0 Fps)
    • 384 Frames
      (6.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 903 Frames
      (16.1 Fps)
    • 921 Frames
      (16.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 186 Frames
      (6.2 Fps)
    • 397 Frames
      (6.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 239 Frames
      (8.0 Fps)
    • 463 Frames
      (7.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 259 Frames
      (8.6 Fps)
    • 590 Frames
      (9.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1348 MTexels/s
    • 1340 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (3.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405