3D Graphics Performance of Samsung Galaxy A5 2016 (Mali-T720, SM-A510x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 210 Frames
      (3.4 Fps)
    • 211 Frames
      (3.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 330 Frames
      (5.3 Fps)
    • 331 Frames
      (5.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 807 Frames
      (14.4 Fps)
    • 811 Frames
      (14.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 132 Frames
      (4.4 Fps)
    • 267 Frames
      (4.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 186 Frames
      (6.2 Fps)
    • 391 Frames
      (6.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 952 MTexels/s
    • 967 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3288 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 597 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 207 Frames
      (3.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 299 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 789 Frames
      (14.1 Fps)