3D Graphics Performance of Huawei H1611

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 310 Frames
      (5.3 Fps)
    • 147 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 132 Frames
      (2.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 582 Frames
      (9.4 Fps)
    • 248 Frames
      (4.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 792 Frames
      (12.8 Fps)
    • 378 Frames
      (6.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1474 Frames
      (26.3 Fps)
    • 862 Frames
      (15.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 418 Frames
      (13.9 Fps)
    • 494 Frames
      (8.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 625 Frames
      (20.9 Fps)
    • 541 Frames
      (9.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 249 Frames
      (8.3 Fps)
    • 509 Frames
      (8.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1271 MTexels/s
    • 1476 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405