3D Graphics Performance of Huawei H1611

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 306 Frames
      (5.2 Fps)
    • 146 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 131 Frames
      (2.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 577 Frames
      (9.3 Fps)
    • 245 Frames
      (4.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 787 Frames
      (12.7 Fps)
    • 371 Frames
      (6.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1389 Frames
      (24.8 Fps)
    • 830 Frames
      (14.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 417 Frames
      (13.9 Fps)
    • 493 Frames
      (8.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 622 Frames
      (20.8 Fps)
    • 540 Frames
      (9.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 183 Frames
      (6.1 Fps)
    • 399 Frames
      (6.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1244 MTexels/s
    • 1426 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405