Register
or
Login
Register
or
Close
Ok
Forgot your password?
Results
Compare
The Benchmark
News
About Us
Follow
Twitter
Youtube
Vimeo
LinkdIn
GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Alcatel Idol 4s (6070, T-1000)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
Failed / Not supported
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
Failed / Not supported
Failed / Not supported
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
Failed / Not supported
Failed / Not supported
Car Chase
OpenGL ES 3.1 + AEP
205 Frames
(3.5 Fps)
329 Frames
(5.6 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
307 Frames
(5.0 Fps)
Manhattan 3.1
OpenGL ES 3.1
333 Frames
(5.4 Fps)
605 Frames
(9.8 Fps)
Manhattan
OpenGL ES 3.0
625 Frames
(10.1 Fps)
981 Frames
(15.8 Fps)
T-Rex
OpenGL ES 2.0
1364 Frames
(24.4 Fps)
1927 Frames
(34.4 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
297 Frames
(9.9 Fps)
748 Frames
(12.5 Fps)
ALU 2
OpenGL ES 3.0
368 Frames
(12.3 Fps)
1190 Frames
(19.8 Fps)
Driver Overhead 2
OpenGL ES 3.0
429 Frames
(14.3 Fps)
975 Frames
(16.3 Fps)
Texturing
OpenGL ES 3.0
3453 MTexels/s
3608 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2512 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3634 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
236 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
330 Frames
(5.3 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
248 min
Long term performance - T-Rex
OpenGL ES 2.0
1314 Frames
(23.5 Fps)
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 510
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 510
Alcatel Idol 4s (6070, T-1000)
Compare
Install Now!