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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Alcatel Idol 4s (6070, T-1000)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
Failed / Not supported
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
Failed / Not supported
Failed / Not supported
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
Failed / Not supported
Failed / Not supported
Car Chase
OpenGL ES 3.1 + AEP
166 Frames
(2.8 Fps)
282 Frames
(4.8 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
269 Frames
(4.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
297 Frames
(4.8 Fps)
551 Frames
(8.9 Fps)
Manhattan
OpenGL ES 3.0
534 Frames
(8.6 Fps)
878 Frames
(14.2 Fps)
T-Rex
OpenGL ES 2.0
1172 Frames
(20.9 Fps)
1644 Frames
(29.4 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
246 Frames
(8.2 Fps)
639 Frames
(10.7 Fps)
ALU 2
OpenGL ES 3.0
332 Frames
(11.1 Fps)
1091 Frames
(18.2 Fps)
Driver Overhead 2
OpenGL ES 3.0
223 Frames
(7.5 Fps)
612 Frames
(10.2 Fps)
Texturing
OpenGL ES 3.0
3139 MTexels/s
3210 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2376 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3445 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
177 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
250 Frames
(4.1 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
140 min
Long term performance - T-Rex
OpenGL ES 2.0
797 Frames
(14.2 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 510
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 510
Alcatel Idol 4s (6070, T-1000)
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