3D Graphics Performance of Samsung Galaxy S7 Active (SM-G891)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 650 Frames
      (11.0 Fps)
    • 1183 Frames
      (20.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1124 Frames
      (18.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1017 Frames
      (16.4 Fps)
    • 2025 Frames
      (32.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1820 Frames
      (29.4 Fps)
    • 3041 Frames
      (49.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3011 Frames
      (53.8 Fps)
    • 5250 Frames
      (93.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1515 Frames
      (50.5 Fps)
    • 4110 Frames
      (68.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1369 Frames
      (45.6 Fps)
    • 4764 Frames
      (79.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 473 Frames
      (15.8 Fps)
    • 985 Frames
      (16.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7822 MTexels/s
    • 7839 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 186 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 618 Frames
      (10.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530