3D Graphics Performance of Samsung Galaxy S7 Active (SM-G891)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 600 Frames
      (10.2 Fps)
    • 1061 Frames
      (18.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 899 Frames
      (14.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 901 Frames
      (14.5 Fps)
    • 1759 Frames
      (28.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1570 Frames
      (25.3 Fps)
    • 2609 Frames
      (42.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2795 Frames
      (49.9 Fps)
    • 4552 Frames
      (81.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1347 Frames
      (44.9 Fps)
    • 3669 Frames
      (61.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1351 Frames
      (45.0 Fps)
    • 4571 Frames
      (76.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 324 Frames
      (10.8 Fps)
    • 912 Frames
      (15.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7768 MTexels/s
    • 7760 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 186 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 618 Frames
      (10.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530