3D Graphics Performance of Samsung Galaxy S7 Active (SM-G891)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 559 Frames
      (9.5 Fps)
    • 992 Frames
      (16.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 875 Frames
      (14.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 832 Frames
      (13.4 Fps)
    • 1695 Frames
      (27.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1547 Frames
      (25.0 Fps)
    • 2543 Frames
      (41.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2650 Frames
      (47.3 Fps)
    • 4403 Frames
      (78.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1246 Frames
      (41.6 Fps)
    • 3329 Frames
      (55.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1223 Frames
      (40.8 Fps)
    • 4120 Frames
      (68.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 358 Frames
      (12.0 Fps)
    • 837 Frames
      (14.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7221 MTexels/s
    • 6952 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 186 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 618 Frames
      (10.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530