3D Graphics Performance of Alcatel Idol 4s (6070, T-1000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 205 Frames
      (3.5 Fps)
    • 329 Frames
      (5.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 307 Frames
      (5.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 333 Frames
      (5.4 Fps)
    • 605 Frames
      (9.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 625 Frames
      (10.1 Fps)
    • 981 Frames
      (15.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1364 Frames
      (24.4 Fps)
    • 1927 Frames
      (34.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 297 Frames
      (9.9 Fps)
    • 748 Frames
      (12.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 368 Frames
      (12.3 Fps)
    • 1190 Frames
      (19.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 429 Frames
      (14.3 Fps)
    • 975 Frames
      (16.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3453 MTexels/s
    • 3608 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 236 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 330 Frames
      (5.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 248 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1314 Frames
      (23.5 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 510