3D Graphics Performance of Nokia 6 (TA-1000, TA-1003, TA-1021, TA-1025, TA-1033, TA-1039)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 153 Frames
      (2.6 Fps)
    • 154 Frames
      (2.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 156 Frames
      (2.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 282 Frames
      (4.6 Fps)
    • 286 Frames
      (4.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 437 Frames
      (7.1 Fps)
    • 444 Frames
      (7.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 900 Frames
      (16.1 Fps)
    • 923 Frames
      (16.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 189 Frames
      (6.3 Fps)
    • 399 Frames
      (6.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 225 Frames
      (7.5 Fps)
    • 448 Frames
      (7.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 295 Frames
      (9.9 Fps)
    • 648 Frames
      (10.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1362 MTexels/s
    • 1373 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 367 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 280 Frames
      (4.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 442 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 870 Frames
      (15.6 Fps)