3D Graphics Performance of Nokia 6 (TA-1000, TA-1003, TA-1021, TA-1025, TA-1033, TA-1039)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 120 Frames
      (2.0 Fps)
    • 138 Frames
      (2.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 130 Frames
      (2.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 269 Frames
      (4.3 Fps)
    • 262 Frames
      (4.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 413 Frames
      (6.7 Fps)
    • 424 Frames
      (6.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 799 Frames
      (14.3 Fps)
    • 869 Frames
      (15.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 132 Frames
      (4.4 Fps)
    • 301 Frames
      (5.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 205 Frames
      (6.9 Fps)
    • 404 Frames
      (6.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 250 Frames
      (8.4 Fps)
    • 529 Frames
      (8.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1234 MTexels/s
    • 1226 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2427 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3510 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 209 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 167 Frames
      (2.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 225 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 584 Frames
      (10.4 Fps)