3D Graphics Performance of Samsung Galaxy J5 2016 (SM-J510x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 251 Frames
      (4.1 Fps)
    • 115 Frames
      (1.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 539 Frames
      (9.6 Fps)
    • 299 Frames
      (5.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 191 Frames
      (6.4 Fps)
    • 187 Frames
      (3.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 167 Frames
      (5.6 Fps)
    • 245 Frames
      (4.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 480 MTexels/s
    • 418 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2375 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3506 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 875 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 527 Frames
      (9.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 306