3D Graphics Performance of Samsung Galaxy J5 2016 (SM-J510x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 237 Frames
      (3.8 Fps)
    • 110 Frames
      (1.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 518 Frames
      (9.3 Fps)
    • 290 Frames
      (5.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 172 Frames
      (5.7 Fps)
    • 167 Frames
      (2.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 137 Frames
      (4.6 Fps)
    • 220 Frames
      (3.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 428 MTexels/s
    • 374 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2375 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3506 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 672 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 521 Frames
      (9.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 306