3D Graphics Performance of Motorola XT1650

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 696 Frames
      (11.8 Fps)
    • 1159 Frames
      (19.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1032 Frames
      (16.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1115 Frames
      (18.0 Fps)
    • 2023 Frames
      (32.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1971 Frames
      (31.8 Fps)
    • 3049 Frames
      (49.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3270 Frames
      (58.4 Fps)
    • 5234 Frames
      (93.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1587 Frames
      (52.9 Fps)
    • 4116 Frames
      (68.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1486 Frames
      (49.6 Fps)
    • 4782 Frames
      (79.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 519 Frames
      (17.3 Fps)
    • 1058 Frames
      (17.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7808 MTexels/s
    • 7855 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 257 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1057 Frames
      (17.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 174 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2940 Frames
      (52.5 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.