3D Graphics Performance of Motorola XT1650

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 653 Frames
      (11.1 Fps)
    • 1083 Frames
      (18.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 958 Frames
      (15.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1025 Frames
      (16.5 Fps)
    • 1830 Frames
      (29.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1786 Frames
      (28.8 Fps)
    • 2480 Frames
      (40.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3111 Frames
      (55.6 Fps)
    • 4655 Frames
      (83.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1495 Frames
      (49.8 Fps)
    • 3836 Frames
      (63.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1406 Frames
      (46.9 Fps)
    • 4453 Frames
      (74.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 405 Frames
      (13.5 Fps)
    • 911 Frames
      (15.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7401 MTexels/s
    • 7361 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 198 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 738 Frames
      (11.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 165 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2801 Frames
      (50.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.