3D Graphics Performance of Razer Phone

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 927 Frames
      (15.7 Fps)
    • 1563 Frames
      (26.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1468 Frames
      (23.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1504 Frames
      (24.3 Fps)
    • 2664 Frames
      (43.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2505 Frames
      (40.4 Fps)
    • 3912 Frames
      (63.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 4534 Frames
      (81.0 Fps)
    • 6636 Frames
      (118.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1845 Frames
      (61.5 Fps)
    • 4868 Frames
      (81.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1675 Frames
      (55.9 Fps)
    • 5438 Frames
      (90.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1401 Frames
      (46.7 Fps)
    • 2860 Frames
      (47.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 10199 MTexels/s
    • 10172 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 247 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1184 Frames
      (19.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 239 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3801 Frames
      (67.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.