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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Razer Phone
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
833 Frames
(14.1 Fps)
1402 Frames
(23.7 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1238 Frames
(20.0 Fps)
Manhattan 3.1
OpenGL ES 3.1
1284 Frames
(20.7 Fps)
2379 Frames
(38.4 Fps)
Manhattan
OpenGL ES 3.0
2259 Frames
(36.4 Fps)
3535 Frames
(57.0 Fps)
T-Rex
OpenGL ES 2.0
4042 Frames
(72.2 Fps)
5990 Frames
(107.0 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1802 Frames
(60.1 Fps)
4762 Frames
(79.4 Fps)
ALU 2
OpenGL ES 3.0
1604 Frames
(53.5 Fps)
5099 Frames
(85.0 Fps)
Driver Overhead 2
OpenGL ES 3.0
1212 Frames
(40.4 Fps)
2506 Frames
(41.8 Fps)
Texturing
OpenGL ES 3.0
9747 MTexels/s
9419 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
207 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
1034 Frames
(16.7 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
204 min
Long term performance - T-Rex
OpenGL ES 2.0
3523 Frames
(62.9 Fps)
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Razer Phone
Android
Vulkan
Qualcomm Adreno™ 540
Razer Phone
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