3D Graphics Performance of Razer Phone

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 833 Frames
      (14.1 Fps)
    • 1402 Frames
      (23.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1238 Frames
      (20.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1284 Frames
      (20.7 Fps)
    • 2379 Frames
      (38.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2259 Frames
      (36.4 Fps)
    • 3535 Frames
      (57.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 4042 Frames
      (72.2 Fps)
    • 5990 Frames
      (107.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1802 Frames
      (60.1 Fps)
    • 4762 Frames
      (79.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1604 Frames
      (53.5 Fps)
    • 5099 Frames
      (85.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1212 Frames
      (40.4 Fps)
    • 2506 Frames
      (41.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9747 MTexels/s
    • 9419 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 207 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1034 Frames
      (16.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 204 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3523 Frames
      (62.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.