3D Graphics Performance of Razer Phone

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 852 Frames
      (14.4 Fps)
    • 1449 Frames
      (24.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1257 Frames
      (20.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1321 Frames
      (21.3 Fps)
    • 2408 Frames
      (38.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2282 Frames
      (36.8 Fps)
    • 3520 Frames
      (56.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 4094 Frames
      (73.1 Fps)
    • 6102 Frames
      (109.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1819 Frames
      (60.6 Fps)
    • 4807 Frames
      (80.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1660 Frames
      (55.4 Fps)
    • 5407 Frames
      (90.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1252 Frames
      (41.7 Fps)
    • 2562 Frames
      (42.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 10110 MTexels/s
    • 10046 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 205 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1023 Frames
      (16.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 201 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3597 Frames
      (64.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.