3D Graphics Performance of Samsung Galaxy Note 7 (Adreno 530, SM-N930, SC-01J)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 627 Frames
      (10.6 Fps)
    • 1154 Frames
      (19.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1014 Frames
      (16.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 970 Frames
      (15.6 Fps)
    • 1995 Frames
      (32.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1818 Frames
      (29.3 Fps)
    • 3018 Frames
      (48.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3007 Frames
      (53.7 Fps)
    • 5243 Frames
      (93.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1373 Frames
      (45.8 Fps)
    • 3688 Frames
      (61.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1364 Frames
      (45.5 Fps)
    • 4729 Frames
      (78.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 449 Frames
      (15.0 Fps)
    • 937 Frames
      (15.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7822 MTexels/s
    • 7833 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 384 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 519 Frames
      (8.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 294 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2373 Frames
      (42.4 Fps)