3D Graphics Performance of Apple iPhone SE

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 5814 Frames
      (93.8 Fps)
    • 2652 Frames
      (42.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 6244 Frames
      (111.5 Fps)
    • 4691 Frames
      (83.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1928 Frames
      (64.3 Fps)
    • 3803 Frames
      (63.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 2049 Frames
      (68.3 Fps)
    • 5037 Frames
      (84.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5194 MTexels/s
    • 6607 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2588 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3708 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 242 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3355 Frames
      (59.9 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A9 GPU

Results from other configurations are available.